Version 1.2.1
Abject Audio Inputs » Devlog
Improvements:
- Threshold customization
- 5 top peaks visualizer
- On Off Shortcut
- Popup exit on outbound click
Files
AbjectAudioInputs.1.2.1.zip 27 MB
Feb 25, 2021
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Abject Audio Inputs
Play anything with anything that makes sound, basically
More posts
- Version 1.3.755 days ago
- Version 1.3.6Feb 26, 2023
- Version 1.3.5Feb 13, 2023
- Version 1.3.2Feb 27, 2021
- Version 1.3.1Feb 26, 2021
- Version 1.2.0Feb 18, 2021
- Version 1.1.0Feb 12, 2021
- Version 1.0.7Feb 09, 2021
- Version 1.0.6Feb 09, 2021
Comments
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Hey, I posted this in the previous version but you might have missed it - I think there's a math error in your frequency calculations. Using a pure tone generator (https://www.szynalski.com/tone-generator/), the frequencies the app "hears" isn't matching what's being played. For example, playing 100Hz is heard as 48Hz, and playing 800Hz is heard as 121 Hz.
I assume it should be a fairly easy fix, but do lmk if you want any help - I've got Unity and C# experience, and a fair amount of free time atm. Plus a friend who's fairly expert on this frequency/signal stuff who I can bug for help lol.
Don't worry I'm working on it.
This update was made for a streamer who asked for an On/Off Shortcut ^^
My goal isn't to get the exact frequency of a note, but to be able to isolate it the best way possible, and from any instrument or microphone, in order to have the most precise and reactive tool possible =)
I noted last time what you said about offering some help, but I'm really not confident enough about my work to share it like this so far sorry :/
I wanna try to make something by myself first and see if it works :)