Bug Report


Feel free to report here anything which might be a bug or just feel wrong.

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On my One Plus 8 the input system does not catch my inputs. Most of the time i have to click a Button more than once to get It to click! This happens even in the menu. When pressing a Button for the First Time It blacks-out and I have to click again to confirm

It is indeed a bug linked to the refresh rate of certain devices and monitors. I'm trying to fix this right now!

New update available

(+1)

reposting here from main page; inputs seem to be dropping on the PC version of the game. i am using a 144Hz monitor and all inputs are showing on the input display, but both keyboard and mouse inputs on all menus and ingame are being dropped a little more than half the time. this essentially makes the game unplayable.


This problem ONLY displays itself on 144hz; switching to 60hz on my monitor removes this issue entirely. I would guess that the input thread is running at a fixed 60 FPS and looking for onkeydown events that might have already been consumed on a previous frame.

Oh nice ! Ok so I have to get a 144hz monitor and try it myself !

The main issue is that I never set the input thread to only register at 60hz, and I'm afraid I'm running into a Unity issue here...

mmmm, i hope the issue is fixable! surely unity has a fix for it right

Just fell into another Tetris phase, so I’m happy to say that I’ll be keeping Infidhells on my phone for the foreseeable future, just to scratch that Tetris itch. I’ve also been looking for a PVE RPG-style Tetris game so this really fits the bill!

I can appreciate that the game is currently very early in development but here’s some feedback since you asked;

  • Please allow for alternative colour palletes, just to be a bit easier on the eyes under certain lighting conditions (staying on this itch page for too long already makes my eyes go funny). Even a grayscale option would go a long way
  • Pieces move way too fast on the PC version compared to mobile (perhaps this is a bug?). Having options to customize speed of pieces would be appreciated as well
  • The customizable control system you have right now is a nice start, but the ideal would be something akin to PPSSPP’s configurable touch-screen controls.
  • It took me a long time before I figured out how to defeat the drone attack, maybe a description or hint in the info screen will help save some confusion from first-timers (me)?
(+1)

Hi, thank you for your feedbacks ! :^)

  • Sadly, I do not intend to add such a thing as a feature... I've added a scanline option since then, but that's pretty much it.
    I might give it a second thought if more people complain about it...
  • The inputs listening was based on the framerate. Therefore, high Hz monitors were having this issue. It is now fixed.
  • I've tried PPSSPP to have a better understanding of what you meant. It is indeed way more advanced than mine. I'll make it better if more people complain about my input layout not being customizable enough.
  • It is indeed something that has been complained a lot. I've fixed it thanks to the players advices.


Thanks again, and sorry if I don't always accept features from the players... I understand it is positive feedbacks in order to improve the game, but sometimes I just don't know how to do it, or I know it is going to cost me a lot of time. And I have so much things left to do ^^